Welcome to Winx Adventure!

Talk about the mini-games, Web Avatar or the 3D social game Winx Adventure!

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Re: Welcome to Winx Adventure!

Postby juleic1123 » Wed Apr 15, 2026 4:17 pm

Hallowinxer wrote:Yeyyy the colour pick system will make my life so easier since I've bought the same hair styles in different colours and then got my inventory full all the tlme and struggling to decide what to throw away /houra//


Uh, just a small heads-up that this system was exclusive to the shops back then and not the wardrobe, which still divided them :mrgreen:

I will kept the same system, but I might add a category search eventually to make the inventory easy to fetch only those specific type of clothing. /flowerpower/
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Re: Welcome to Winx Adventure!

Postby TGGAkane » Wed Apr 15, 2026 8:15 pm

juleic1123 wrote:
Hallowinxer wrote:Yeyyy the colour pick system will make my life so easier since I've bought the same hair styles in different colours and then got my inventory full all the tlme and struggling to decide what to throw away /houra//


Uh, just a small heads-up that this system was exclusive to the shops back then and not the wardrobe, which still divided them :mrgreen:

I will kept the same system, but I might add a category search eventually to make the inventory easy to fetch only those specific type of clothing. /flowerpower/


I have two questions, one based on this and one for something else:
1) Let's say we have multiple of the same outfit, like the same top but different colors. Would they stay in our inventory as separate tops? Or would there only be one top, but with the color(s) bought?

2) What kind of flowers are these and what exactly are their functions?
(Screenshot's not mine)

Yellow bell flower(?) = Grants 5 magic per plant plot every so often
Red Marigold(?) = Traps enemies? I didnt get to really see it in action too much from what few videos I found.
Blue rose = Defending properties, can defend from magic but possibly not from monsters.

https://www.deviantart.com/stash/0eah83xq898
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Re: Welcome to Winx Adventure!

Postby juleic1123 » Wed Apr 15, 2026 8:40 pm

TGGAkane wrote:
juleic1123 wrote:
Hallowinxer wrote:Yeyyy the colour pick system will make my life so easier since I've bought the same hair styles in different colours and then got my inventory full all the tlme and struggling to decide what to throw away /houra//


Uh, just a small heads-up that this system was exclusive to the shops back then and not the wardrobe, which still divided them :mrgreen:

I will kept the same system, but I might add a category search eventually to make the inventory easy to fetch only those specific type of clothing. /flowerpower/


I have two questions, one based on this and one for something else:
1) Let's say we have multiple of the same outfit, like the same top but different colors. Would they stay in our inventory as separate tops? Or would there only be one top, but with the color(s) bought?

2) What kind of flowers are these and what exactly are their functions?
(Screenshot's not mine)

Yellow bell flower(?) = Grants 5 magic per plant plot every so often
Red Marigold(?) = Traps enemies? I didnt get to really see it in action too much from what few videos I found.
Blue rose = Defending properties, can defend from magic but possibly not from monsters.

https://www.deviantart.com/stash/0eah83xq898


On the shops, they are divided by the color picker. But on wardrobe, they will be divided yes. Wardrobe remains unchanged, the update is just for the shops. :)

As for the flowers, they worked (and will work) this way:
- Yellow Flowers gives 5 essence every 15 seconds / respawn. Their only purpose is to give you the magic essence so you can plant and do spells.
- Red flowers you make your attacks a "one-shot", but after 2 spells, the flower would disappear.
-Blue flowers would be resistent and protect you from any attack. 2 attacks from Icy destroyed it. A plant doing a full chewing animation (3 chews) would too, and 1 purple cloud from Stormy would destroy it after the cloud disappeared too. It would resist 2 normal clouds though.
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Re: Welcome to Winx Adventure!

Postby NejiGal1013 » Thu Apr 16, 2026 12:03 am

To chime in! I do remember the blue Flowers shielding lightning attacks from clouds and you had to stand in them to hit the Storm clouds before they reached you or the plants. And You stood in the red ones they are more effective on those plant monsters! Correct me if im wrong tho /flowerpower/
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Re: Welcome to Winx Adventure!

Postby WinxClub4Life » Thu Apr 16, 2026 2:08 pm

/houra// /houra// /houra// /houra// /houra// /houra// /houra/
juleic1123 wrote:Hey everyone! zao_zao

It's with great joy that I'm here to share that the very last "missing" update from Winx Adventure is finally arriving next update!

As you know, besides adding new things, the most important part for us was also aiming at a faithful recreation, which means that everything the original game had, ours had to eventually get it too.
Ever since beta arrived with the basic of functions, complementary updates arrived since then to ensure the game would have all its functions:

- In September 2025, the game launched with crossfade animations and the sit-stand and stand-sit animations that were absent during beta;
- In October 2025, Decorator was adjusted to have the new camera system that worked exactly like the official game; Block feature was finally released;
- In November 2025, players got a massive update in which they were finally affected by natural light just like the official game, instead of being "unlit";
- In December 2025, selected Item shop items would end up with a "purple" Item Box, like September 2011 Winx Adventure update;
- In January, "Tiny Gardenia" joined the rooster of servers as an alternative instead to the Gardenia you can play in, added in July 2011 to replace the big one;
- In February, the entire UI on the Friends List changed to the July 2011 version;
- In March, quick add & inspect finally arrived to the multiplayer areas, such as Silent Villa and Downtown Gardenias; tables on bedrooms behaving like official game and allowing different objects like lamps to also be on top of them;

Now, it's my pleasure to announce the "color pick" update, which arrived in September 2011 in the official game. This is a tiny, however very neat update, in which all items with the same name/style are instead just one, similar to how the Web Avatar works. Instead of going over 2 pages with some having the same item in different colors, you now have all items organized into a single one, with a color picker to switch between them.

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This marks also the very last missing function/update that the official did or had, meaning the game is now 100% complete prior to the release of Garden of Charmix.

It means so much to me to know everything is fully rebuilt and we even have new features that were added in the meantime, making the game feel more alive. Thank you so much for your patience and time! :happycopains_:

Alfea, Garden of Charmix, alongside a lot of exciting new updates and features, are in the works and might come sometime this year. Stay tuned! /flowerpower/
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Re: Welcome to Winx Adventure!

Postby juleic1123 » Thu Apr 16, 2026 3:03 pm

NejiGal1013 wrote:To chime in! I do remember the blue Flowers shielding lightning attacks from clouds and you had to stand in them to hit the Storm clouds before they reached you or the plants. And You stood in the red ones they are more effective on those plant monsters! Correct me if im wrong tho /flowerpower/


Yes that's what I mean with red making you one-shot and blue protecting you :lol: :happycopains_:
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Re: Welcome to Winx Adventure!

Postby juleic1123 » Thu Apr 16, 2026 3:04 pm

WinxClub4Life wrote:/houra// /houra// /houra// /houra// /houra// /houra// /houra/

:D /flowerpower/
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